![]() ![]() This is a scaled version of the meteorological cloud cover measurement using oktas, ranging from 0 to 1 instead of 0 to 8.ĭensity is the intensity of the particles making up each cloud. Here are the properties of the Clouds object:Ĭover is the fraction of cloud cover over the space occupied by clouds. Initially, only one Clouds object is rendered to cover the whole sky. The Clouds object contains a collection of clouds across the sky. The Clouds object appears in Studio under the Workspace service. With that mini-roadmap out of the way, let’s take a look at what’s included in Phase 1a, which will launch next week as a beta feature! ![]() Phases 2 and 3 will extend features to allow flying through and above clouds, with further lighting improvements and controls for cloud types and shapes. In all stages of Phase 1, wind has a suitable fixed default motion and a preset animated cloud motion is released for this early ‘open beta’ phase. ![]() Current Sky controls will remain for various skybox use cases. Phase 1c will offer an alternative for completely physically based Clouds and Atmosphere without a need for the Sky object’s skybox cubemap textures, aiming towards better ultimate realism. Phase 1b is in progress now and aims to gather performance stats, bugs reports, and feature requests from developers, iterating based on that feedback. Phase 1a has Clouds integrate with the Sky object, and optionally act in composition with the Atmosphere object. Don’t let that rain on your parade, we have lots planned for Clouds and Dynamic Skies! Here’s a look at what’s in store: The initial release has a very simple, minimalist API that we’re calling Phase 1a. We’ve been working up quite a storm! As promised earlier this year, Clouds are beginning to roll in for developers over multiple releases and into the next year as part of a multi-phase series of features to enable more Dynamic Skies. ![]()
0 Comments
Leave a Reply. |